By Guan-Ming Su
Provides insurance of the key theories and applied sciences excited about the lifecycle of 3D video content material delivery
Presenting the applied sciences utilized in end-to-end 3D video conversation platforms, this reference covers 3D images and video coding, content material production and show, and communications and networking. It covers the total variety of key parts from the basics of 3D visible illustration to the most recent 3D video coding options, appropriate conversation infrastructure and networks to the 3D caliber of experience.
The publication is dependent to logically lead readers in the course of the subject, beginning with common and primary details, carrying on with with an in depth portion of diverse visualisation options ahead of concluding with an in depth view of 3D cellular verbal exchange structures and traits. The authors supply so much concentration to 4 very important parts: 3D video coding and communications; 3D graphics/gaming and cellular communications; end-to-end 3D environment (including 3D...
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Extra info for 3D Visual Communications
D'Almeida in 1858 and patented in 1891 by Louis Ducos du Hauron. In 1922, the earliest confirmed 3D film was premiered at the Ambassador Hotel Theater in Los Angeles and was also projected in the red/green anaglyph format. In 1936, Edwin H. Land invented the polarizing sheet and demonstrated 3D photography using polarizing sheet at the Waldorf-Astoria Hotel. The first 3D golden era was between 1952 and 1955, owing to the introduction of color stereoscopy. Several golden eras have been seen since then.
Com. The right of the author to be identified as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, except as permitted by the UK Copyright, Designs and Patents Act 1988, without the prior permission of the publisher. Wiley also publishes its books in a variety of electronic formats.
At the current stage, the efforts to address 3D QoE are considering the fidelity and comfort aspects. 3D fidelity evaluates the unique 3D artifacts generated and propagated through the whole 3D visual processing pipeline, and comfort refers to the visual fatigue and discomfort to the viewers induced by the perceived 3D scene. In general, stereoscopic artifacts can be categorized as structure, color, motion, and binocular. Structure artifacts characterize those that affect human perception on image structures such as boundaries and textures, and include tiling/blocking artifacts, aliasing, staircase effect, ringing, blurring, false edge, mosaic patterns, jitter, flickering, and geometric distortion.
3D Visual Communications by Guan-Ming Su