Download e-book for kindle: Designing Interactive Systems: A Comprehensive Guide to HCI, by David Benyon

By David Benyon

ISBN-10: 1447920112

ISBN-13: 9781447920113

Designing Interactive structures is the definitive better half to the examine of human-computer interplay (HCI), usability, consumer event (UX) and interplay layout. David Benyon has totally up to date the content material to incorporate the most recent and most fun developments inside of this swiftly altering box. The publication covers the total of the HCI and UX curriculum for college students and practitioners alike. The ebook contains quite a few case experiences and illustrations taken from the author's large adventure of designing interactive structures and growing attractive person reviews. every one bankruptcy comprises thought-provoking routines and demanding situations and reflective pull-outs pointing readers to similar parts of research.

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Extra resources for Designing Interactive Systems: A Comprehensive Guide to HCI, UX and Interaction Design

Sample text

Secretaries use Microsoft Word to write documents in a firm of solicitors. Air traffic controllers work together to ensure the smooth operation of an airport. A septuagenar­ ian woman presses various buttons to set the intruder alarms in her house. People use Facebook to make contact with other people when sitting in an Internet cafe. In all these settings we see people using technologies to undertake activities in con­ texts and it is the variety of each of these elements that makes designing interactive sys­ tems such a difficult and fascinating challenge.

Business models may need to be developed and certainly the skills of information systems designers will be needed. 1 An essential part of our approach to designing interactive systems is that it should put people first: it should be human-centred. We use the acronym PACT (people, activities, contexts, technologies) as a useful framework for thinking about a design situation. Designers need to understand the people who will use their systems and products. They need to understand the activities that people want to undertake and the contexts in which those activities take place.

Discussing such things as why the VHF video format succeeded over Betamax and why Edison’s phonograph was not as successful as Emile Berliner’s, he takes us forward to something he calls ‘information appliances’. This notion has been taken up by others (Sharpe and Stenton, 2003), providing the fol­ lowing set of characteristics of information appliances: • Appliances should be everyday things requiring only everyday skills to use. • Appliances have a clear, focused function that can be used in a variety of circumstances.

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Designing Interactive Systems: A Comprehensive Guide to HCI, UX and Interaction Design by David Benyon


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