By Rich Tretola
Able to placed your ActionScript three talents to paintings on iPhone and iPad apps? This hands-on publication walks you thru the method of making an Adobe AIR software for iOS units from begin to end, utilizing the Flex 4.5 framework. stream quick from a easy hi international program to complicated interactions with iOS APIs, and get entire code examples for operating with gadget parts - together with the accelerometer, GPS, digicam, gallery, and multitouch demonstrate. this can be an incredible source for Flex builders of all degrees.
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Able to placed your ActionScript three talents to paintings on iPhone and iPad apps? This hands-on booklet walks you thru the method of constructing an Adobe AIR program for iOS units from begin to end, utilizing the Flex four. five framework. movement speedy from a simple hi global software to complicated interactions with iOS APIs, and get entire code examples for operating with equipment parts - together with the accelerometer, GPS, digital camera, gallery, and multitouch demonstrate.
Additional info for Developing iOS Applications with Flex 4.5: Building iOS Applications with ActionScript
PopAll() Removes all of the views from the navigator stack. This method changes the display to a blank screen. popToFirstView() Removes all views except the bottom view from the navigation stack. The bottom view is the one that was first pushed onto the stack. popView() Pops the current view off the navigation stack. The current view is represented by the top view on the stack. The previous view on the stack becomes the current view. pushView() Pushes a new view onto the top of the navigation stack.
UIApplicationExitsOnSuspend This setting will tell iOS to either suspend your application should run in the background or quit when the user navigates away from it. UIRequiredDeviceCapabilities This will block the installation of your application on any iOS device that does not meet the requirements within the array. These options are microphone, gps, and camera-flash. requestedDisplayResolution Setting this to high will allow your application to utilize the high-resolution retina displays available on late model iOS devices.
Figure 1-26 shows the application running on an iPod. Figure 1-22. Compiling an iOS application Figure 1-23. info Figure 1-24. HelloWorld-debug loaded into iTunes Figure 1-25. info Figure 1-26. HelloWorld-debug running on iPod Debugging on an iOS device Now that you have created your Hello World application and run it via the Run Configurations window, you may wish to debug your application. Fortunately for you, the workflow for debugging a Flex Mobile application is the same as debugging any other Adobe Flex or Adobe AIR application.
Developing iOS Applications with Flex 4.5: Building iOS Applications with ActionScript by Rich Tretola